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Emily Cooper; Designing and assessing near-eye displays to increase user inclusivity. Journal of Vision 2017;17(10):382. doi: 10.1167/17.10.382.
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From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. But in each case, one thing stays the same: the primary interface between the computer and the user is a visual display. Recent years have seen impressive growth in near-eye display systems, which are the basis of most virtual and augmented reality experiences. There are, however, a unique set of challenges to designing a display that is literally strapped to the user's face. With an estimated half of all adults in the United States requiring some level of visual correction, maximizing inclusivity for near-eye displays is essential. I will describe work that combines principles from optics, optometry, and visual perception to identify and address major limitations of near-eye displays both for users with normal vision and those that require common corrective lenses. I will also describe ongoing work assessing the potential for near-eye displays to assist people with less common visual impairments at performing day-to-day tasks.
Meeting abstract presented at VSS 2017
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