Many forms of visual input can be summarized in terms of statistical moments such as central tendency (e.g., mean) and variance or dispersion (consider, for example, a random-dot kinematogram, which will have a mean and a variance in the distribution of dot motion). Most studies on ensemble processing have focused on central-tendency statistics (Albrecht & Scholl,
2010; Chong & Treisman,
2005; Corbett & Oriet,
2011; Haberman & Whitney,
2009; Im & Chong,
2014; Sweeny & Whitney,
2014; Wolfe, Kosovicheva, Leib, Wood, & Whitney,
2015), while variance computations have received less attention. However, variance is known to play a crucial role in visual experience, modulating perceptual grouping, ensemble averaging (Brady & Alvarez,
2015; de Gardelle & Mammasian,
2015; de Gardelle & Summerfield,
2011; Maule & Franklin,
2015; Maule, Witzel, & Franklin,
2014; Zylberberg, Roelfsema, & Sigman,
2014), texture processing (Morgan, Chubb, & Solomon,
2014; Morgan, Mareschal, Chubb, & Solomon,
2012), and comparison between arrays (Fouriezos, Rubenfeld, & Capstick,
2008). Variance is also critical to perceptual prediction, since it provides a measure of the expected range of stimuli (Summerfield & de Lange,
2014) as well as the precision (reliability) of the sensory input (Corbett, Wurnitsch, Schwartz, & Whitney,
2012; Meyniel, Sigman, & Mainen,
2015; Sato & Kording,
2014). As an indication of sensory reliability, variance also affects metacognitive judgments, although evidence is conflicting regarding the extent and direction of this effect (de Gardelle & Mammasian,
2015; Spence, Dux, & Arnold,
2016; Zylberberg et al.,
2014).