Important perceptual and ergonomic issues arise with stereoscopic displays, such as the head-mounted displays used for virtual reality (VR) and augmented reality (AR). Many of the issues are due to the vergence-accommodation conflict. Vergence and accommodation are neurally coupled (Schor,
1992), which is beneficial in the real world where the distances to which the eyes should converge and accommodate are always the same. But the coupling is broken by conventional stereoscopic displays because such displays require the viewer to converge to one distance (that of the virtual object) while accommodating to another (the display screen). The resulting conflict causes visual discomfort (Hoffman, Girshick, Akeley, & Banks,
2008; Koulieris, Bui, Banks, & Drettakis,
2017; Lambooij, Fortuin, Heynderickx, & IJsselsteijn,
2009; Shibata, Kim, Hoffman, & Banks,
2011), reductions in performance (Akeley, Watt, Girshick, & Banks,
2004; Johnson et al.,
2016; Konrad, Cooper, & Wetzstein,
2016; Maiello, Chessa, Solari, & Bex,
2014), and distortions of perceived depth (Watt, Akeley, Ernst, & Banks,
2005). By better understanding how to stimulate accommodation, the work presented here provides an opportunity to drive accommodation and thereby minimize the vergence-accommodation conflict.