While changing viewpoint produces large changes in retinal image, our neural process for object recognition has to identify objects based on these differing retinal images projected from various viewpoints. The representations used for objects are thought to be either viewpoint independent object-center representations (Marr,
1982) or a set of images projected from different viewpoints (Poggio & Edelman,
1990). There are studies to support both viewpoint independent (Biederman,
1987,
2001; Biederman & Gerhardstein,
1993; Booth & Rolls,
1998; Grill-Spector et al.,
1999; Tsuchiai, Matsumiya, Kuriki, & Shioiri,
2012) and viewpoint dependent processes (Bartram,
1974; Bulthoff & Edelman,
1992; Edelman & Bulthoff,
1992). It is possible that both types of representations exist at different stages of visual processing (Bar,
2001).
Knowledge of viewpoint or object orientation is another aspect of object recognition. The importance of object orientation processes for recognizing static objects has been investigated psychophysically (Fang & He,
2005) and physiologically (Logothetis, Pauls, Bulthoff, & Poggio,
1994). Fang et al., for example, revealed that there is a viewpoint dependent process for face orientation, showing an adaptation effect for face orientation (the viewpoint aftereffect (VAE)). The visual stimuli of everyday life are usually in motion due to either the object's or the observer's movements. Our visual system must process dynamic properties of objects in motion, including object orientation, in order to e.g. grab moving objects or estimate the heading direction of approaching predators. The present study focuses on the perception of object orientation or facing direction in motion.
In order to investigate the perception of object orientation in motion, we conducted experiments using a phenomenon which we named object orientation induction (OOI). In OOI, the facing direction of a test stimulus appears to shift in the direction of rotation of an object (inducer) when a face image (test stimulus) replaces the inducer briefly. In the original OOI setup, we used a rotating head as an inducer and a cartoon face as a test stimulus (
Figure 1), and initially called the shift “looking off effect”, regarding it as a phenomenon related to face perception (Hashimoto, Matsumiya, Kuriki, & Shioiri,
2010). OOI can be attributed to a mechanism that integrates object orientation in time along a 3D motion pathway without detailed processing of object identity so that there is an influence of the orientation of a different object on the perception of the test object orientation. The purpose of the present study is to demonstrate that the OOI effect indeed indicates that the visual system integrates object orientation in motion without considering object identity.
There are three important issues to investigate regarding OOI as a phenomenon related to object motion: first, whether it is different from the VAE reported for static stimuli (Fang & He,
2005); second, whether it is a phenomenon related to 3D object motion, rather than a phenomenon of 2D motion such as the motion-induced position shift (Anstis,
1989; De Valois & De Valois,
1991; Ramachandran & Anstis,
1990) or the flash drag/grab effect (Cavanagh & Anstis,
2013; Whitney & Cavanagh,
2000); and third, whether it is a phenomenon related to object orientation, not 3D motion per se. In the motion-induced position shift effect, a stationary frame containing a moving texture appears to be shifted in the direction of the internal motion; in the flash drag effect, a flashed stimulus presented adjacent to a moving texture is perceived to be shifted in the direction of motion; and in the flash grab effect, a flashed stimulus presented on a moving object at the time the motion direction reversal is perceived to be shifted in the direction of the background motion following the direction reversal. The OOI could be considered the 3D version of the motion-induced position shift for motion of object orientation.
Experiment 1 examined whether the OOI is a variation of the VAE or not, after confirming that the OOI is measurable psychophysically.
Experiment 2 examined whether the OOI is a 2D phenomenon or a 3D phenomenon.
Experiment 3 examined whether the OOI is a mere motion phenomenon or whether object orientation is also involved.
Experiment 4 investigated the effect of changes in the shape of the inducer object to examine whether a rotating object orientation in itself, independently of object identification, is critical for OOI.
Experiment 5 investigated the effect of stimulus asynchrony between the inducer and the test stimulus using an inducer with only one frame, in order to examine the temporal properties of OOI.