Participants received instructions about the experiment and then were given time to familiarize themselves with the task and the virtual reality (VR) headset, controllers, and virtual environment. The interpupillary distance of the headset was adjusted for each individual. They were then asked to stand in the designated starting corner (the green square in
Figure 1A) of the tracked area with the VR headset mounted on their head. Before each participant's first experimental session, we performed a training routine to walk subjects through the different experimental conditions, showing example trials of each condition, as well as on-screen written instructions on how to perform the trial. This resulted in five practice trials.
The conditions and general procedures are described in
Figure 1 and relative caption. Observers fixated the cube located in front of them. Depending on the experimental condition of the trial, the participant was asked to stand still at the starting corner of the tracked area or to walk towards the diagonally opposite corner (shown as an orange square in
Figure 1A). In the latter case, the fixation cube moved at a constant walking pace along the diagonal toward the opposite corner and the participant was asked to follow it while maintaining a distance behind it of about half a meter. The observers was thus either stationary or walking, and the brief grating stimulus could either be stationary or moving. The moving grating had the same direction and speed as the observer, as determined by the headset position in space as the participant walked across the space. This gives four conditions, and we included a fifth in which participants walked but the grating translated in the opposite direction to the participant, but with matched speed. We refer to these conditions as SS, SM, MS, MM, and MN: the first letter refers to the participant's motion (stationary or moving) and the second to the stimulus motion [static grating (S), grating moving in walk direction (M), or grating moving opposite the walk direction (N)]. In the conditions where the observer was stationary (SS & SM), they remained stationary in one of two corners of the tracked area, depending on where the participant finished the previous trial. In the conditions where the observer moved (MS, MM, & MN), the fixation cube led the participants towards the opposite corner of the tracked area. The cube defined the trajectory and speed of the movement by first uniformly accelerating from 0 to 0.8
Display Formula\(m \cdot {s^{ - 1}}\) over the course of 500 ms, then keeping the speed constant at 0.8
Display Formula\(m \cdot {s^{ - 1}}\) for 3.5 s before uniformly decelerating to a halt over 500 ms. The fixation cube always stopped about 1.4 m from the corner of the tracked area to prevent participants from accidentally leaving the area. For all five combinations of observer/stimulus motion, the grating stimuli were presented at a randomized time near the middle of each trial (random from a flat distribution spanning 1.5 to 2.5 s after trial onset), staying visible for either 400, 600, or 800 ms.
The experiment started once the participant was familiar with the procedure. Two data collection sessions were run for each observer, each containing 75 trials (five combinations of observer/stimulus motion over three time intervals, with five repetitions for each of these 15 conditions) for a total of 150 trials. One data collection session lasted approximately 15 minutes. Conditions and intervals were randomized within each experimental session as well as between observers. The trials were self-paced. Participants began a trial by fixating the cube and pulling the trigger on the hand-held HTC Vive controller. The cube had a central spot black spot that turned green in the case of a walking trial or red in the case of a stationary trial. In walking trials, the cube receded towards the diagonally opposite corner and the observer followed it or remained stationary otherwise. The grating was presented during the trial. After each trial, the fixation cube displayed a question mark, prompting the participant to respond. The participant's task was to reproduce the perceived duration of the grating stimulus presented during the trial by holding the trigger on the HTC Vive controller for a duration that matched their perceived duration of the grating. If the trial just completed was a walking trial, the cube then described a 180° circular path around the observer over the course of 3 s to turn the participant around and align them to face the opposite corner in preparation for the next trial. The experiment leader continuously monitored the observer's headset perspective and viewpoint to make sure that they were keeping their head still and that the headset cables did not become entangled.