The main goal of this paper is to systematically study and predict the effects of a large variety of lighting environments on the perception of several qualities for a large range of materials. However, the range of naturally occurring lighting environments and materials seems to be endless, even if we restrict ourselves to opaque materials and neglect texture. In order to make this problem tractable, we propose an approach on the basis of canonical modes; that is, stereotypical representations of the basic components of naturally occurring light and materials. Here we use three lighting and four material modes, following our previous work on the topic (Zhang, de Ridder, & Pont,
2015; Barati et al.,
2017). The modes are based on an optical model describing natural light fields (Mury, Pont, & Koenderink,
2007) and several optical models describing the bidirectional reflectance distribution functions (BRDFs) of opaque materials (Ward,
1992; Koenderink & Pont,
2003; Barati et al.,
2017). The modes can occur in isolation but can also be linearly superposed in order to create generic luminous environments and materials, analogous to how semiglossy materials can be rendered using linear combinations of matte and specular reflectance components. Specifically, for the lighting we consider an
ambient light mode consisting of a spherically diffuse light environment, a
focus light mode represented by a collimated light source, and a
brilliance light mode in the form of a large number of small light sources. These modes represent the zero order, first order, and higher order contributions of a spherical harmonic decomposition of the local light field (Mury, Pont, & Koenderink,
2007), have a physical and perceptual meaning (Pont,
2009), and correspond to the basic layers that are used in perception-based lighting design (Kelly,
1952; Ganslandt & Hofmann,
1992; Pont,
2009). For the materials, we covered smooth objects with four different types of finishes: matte paint, glossy paint, a velvet-like (or flocked) layer, and a glittery layer, representing, respectively, a constant BRDF (diffuse scattering), a peaked BRDF in the forward (mirror) direction, a BRDF that “explodes” along the surface (asperity scattering), and a broadened noisy BRDF (specular multifacet scattering). We denote these material modes by the terms
matte,
specular,
velvety, and
glittery, respectively.