To quantify saccade accuracy we looked at the saccadic position error (
Figure 3C), which was measured as the Euclidean distance between the endpoint of the saccade and the position of the target. We calculated the average position errors for each subject depending on the stimulus complexity and the saccade target angle averaged across the eight different natural scenes. As before, we ran a repeated-measures ANOVA with the factors relative saccade target angle and stimulus complexity. We observed a significant main effect of stimulus complexity,
F(1, 12) = 109.262,
p < 0.001, as well as relative angle,
F(2, 24) = 5.446,
p = 0.011. There was no systematic interaction between the two factors,
F(2, 24) = 2.489,
p = 0.104. Saccade position errors were lower in the synthetic condition (average error in synthetic 0.98 deg; average error in naturalistic 1.5 deg). In addition, the variance of the position error was also significantly lower in the synthetic condition: 0.51 deg for synthetic and 0.62 deg for naturalistic, with
t(12) = 3.67,
p = 0.003, indicating more accurate and precise saccades for the synthetic condition. For comparison, we also plot in
Figure 3C the saccade position errors for saccadic eye movement data collected in the original GazeCom dataset during free viewing. The overall saccade position error in the GazeCom data is also closer to the position error found for the naturalistic condition. Interestingly, a similar pattern of saccade position errors with regard to the relative angle to the target movement is present (
Figure 3D). The collinear saccade-pursuit sequences produced the lowest position errors: synthetic, 0.93 deg for collinear vs. 1.01 deg for non-collinear, with
t(12) = 2.48,
p = 0.03; naturalistic, 1.44 deg for collinear vs. 1.56 deg for non-collinear, with
t(12) = 3.28,
p = 0.006. Interestingly, this benefit was not due to the overall more horizontal saccades for the collinear conditions, as there was no influence of the absolute saccade direction (
Figure 3E).