October 2020
Volume 20, Issue 11
Open Access
Vision Sciences Society Annual Meeting Abstract  |   October 2020
Cue scaffolding to train stereo-anomalous observers to rely on disparity cues
Author Affiliations & Notes
  • Angelica Godinez
    School of Optometry, University of California, Berkeley
  • Santiago González
    Construcción e Ingeniería de Fabricación, Universidad de Oviedo
  • Dennis Levi
    School of Optometry, University of California, Berkeley
  • Footnotes
    Acknowledgements  This research was supported by grant RO1EY020976 from the National Eye Institute (DML) and received mobility aid from the Universidad de Oviedo, Spain (SMG).
Journal of Vision October 2020, Vol.20, 300. doi:https://doi.org/10.1167/jov.20.11.300
  • Views
  • Share
  • Tools
    • Alerts
      ×
      This feature is available to authenticated users only.
      Sign In or Create an Account ×
    • Get Citation

      Angelica Godinez, Santiago González, Dennis Levi; Cue scaffolding to train stereo-anomalous observers to rely on disparity cues. Journal of Vision 2020;20(11):300. https://doi.org/10.1167/jov.20.11.300.

      Download citation file:


      © ARVO (1962-2015); The Authors (2016-present)

      ×
  • Supplements
Abstract

Stereopsis plays an important role in everyday visuomotor tasks. However, abnormal visual experience during development may result in reduced or absent stereopsis. In recent years, laboratory methods have been designed to strengthen stereopsis in adults with abnormal binocular vision. However, these techniques require many trials and are often not engaging. Video games can be used to tackle these challenges. Several studies have reported benefits of using video games to improve both low- and high- level visual functions in the treatment of amblyopia. Furthermore, with recent commercialization of Virtual Reality (VR), depth cue scaffolding has become possible in this approach. Our aim was to test whether depth cue scaffolding in VR can be used to train stereo-anomalous observers to rely on disparity cues. We designed two VR games to train stereovision. Strabismic deviations were corrected using a virtual prism and dichoptic calibration sight, and input to the two eyes was perceptually balanced by reducing the luminance to the dominant eye. Thus, avoiding diplopia and/or suppression. One game required participants to launch a dart when a dartboard, moving in depth, was on the same depth plane as the dart. The other game required participants to destroy the nearest of several targets moving forward. Importantly, initially the games provided multiple cues for judging depth (shadows, perspective, motion parallax, and disparity). As participants progressed through the game, we selectively removed cues (shadows, perspective and motion parallax), finally leaving only disparity cues. Results show that most stereo deficient participants improved in the game, and several showed transfer to both clinical and psychophysical stereoacuity tests (Ding & Levi, 2011). Overall, participants with anisometropia reached a lower stereoacuity threshold at a faster rate compared to participants with strabismus. We conclude that cue scaffolding may be a useful tool for recovering stereopsis in adults with abnormal visual development.

×
×

This PDF is available to Subscribers Only

Sign in or purchase a subscription to access this content. ×

You must be signed into an individual account to use this feature.

×