In each trial, two colored circles (2 degrees × 2 degrees) with black bars (a vertical bar and a horizontal bar appeared in each colored circle equally often) were placed at isoeccentric locations on the left and right sides (±8 degrees) of the fixation dot. The colors of the two circles were selected from three colors (red [R:180; G:30; B:30], green [R:0; G:70; B:30], and blue [R:30; G:30; B:180]) associated with three levels of reward: high reward (1 Chinese yuan ≈ 0.14 USD), medium reward (0.5 yuan), and no reward (0 yuan). The association between color and level of reward was counterbalanced across participants. Three types of circle pairs (high versus no reward, medium versus no reward, and high versus medium reward) were displayed in random order and each colored circle appeared in each location (left/right) with an equal frequency. Participants were required to choose one of the two colored circles by reporting the orientation of the bar inside the chosen circle. They were told that the color of the circle, not the orientation of the bar, was associated with the reward value and that the same color would always yield the same amount of reward. They were instructed to maximize reward in each trial because part of their final payment (in addition to the base pay of 20 Chinese yuan) would be determined by the earnings on one sixth of the total number of trials randomly selected from the training phase. After making the choice on each trial, participants would receive the corresponding reward of the chosen color. Although participants were informed before training that three colored circles would be associated with three reward values (0, 0.5, and 1 yuan), they did not know the exact value information of each colored circle and could only learn the reward association via the feedback from each trial. On each of the 2 days, participants completed 4 training blocks, each with 96 trials. In total, each participant finished 768 training trials, with 256 trials for each circle pair. The average reward that the participants got on the 2 days were 49.958 yuan (SD = 4.634) for the first day and 50.479 yuan (SD = 3.239) for the second day.
As shown in
Figure 1, each trial began with a fixation displayed for 1 to 1.5 seconds (randomized), then two colored circles with bars were displayed for 0.08 seconds. Participants pressed the left arrow key on the keyboard if the bar in the selected circle was horizontally oriented or the up arrow key if the bar in the selected circle was vertically oriented. The fixation remained on the screen until a response was made or the allotted time elapsed. Participants were required to press the key as soon as possible. They were expected to become skilled during the task and speed up their responses over time accordingly. To maintain participants’ engagement, we adapted the difficulty level of the training task by decreasing the allotted time across blocks and days. Based on the results of the pilot study, we set the allotted time as follows. On the first day, the allotted time in the four blocks was 1 second, 0.9 seconds, 0.8 seconds, and 0.7 seconds, respectively. On the second day, the allotted time in all blocks was 0.6 seconds. Responses within the allotted time were followed by a feedback display (1.5 seconds) to indicate the amount of monetary reward associated with the colored circle they had chosen. If they responded too slowly to miss the stimulus, a sign “-” was presented to indicate that no money had been earned.