In measuring single cue sensitivities for physical and texture cues to visual direction, we parametrically varied the scale of the room between intervals 1 and 2, as has been done previously for judgments of distance (
Svarverud et al., 2010). However, room scale factor has a nonlinear relationship with the property that the observer was asked to estimate, namely, whether the visual direction of the ball had changed between intervals 1 and 2. For single cue sensitivities to be correctly measured there must be a linear relationship between 1) the property being estimated and 2) the property being manipulated. There is currently active debate surrounding the cues observers use to complete a given task and whether or not they are linearly related to the judgment that an observer is making (
Hillis et al., 2004;
Rosas et al., 2004;
Saunders & Chen, 2015;
Todd, 2015;
Todd et al., 2010). Often, this remains an open question (
Rosas et al., 2004). With this aim in mind, before fitting psychometric functions to the data, we converted the room scale factor into a change in visual direction for each class of cue. In the following, we describe this process and in doing so the predictions that would follow if an observer relied entirely on either class of cue.
In measuring a threshold for physical cues, when the room scale between intervals 1 and 2, the ball remained in the same position relative to the room. As a result, the ball's physical position changed between intervals. Here, we describe what that would look like to an observer who relied 100% on physical cues. In interval 1, the observer estimates the distance to the ball
D from view zone 1. In interval 2, they walk across the room by distance
B to view zone 2. The room has scaled in size by a factor of
Si between intervals 1 and 2 (where
Si varies between trials and 0.5 <
Si < 2), but because the observer relies 100% on physical cues, they ignore this scaling and expect that the visual direction of the ball in view zone 2 will be:
\begin{equation}\theta _1^{Phy} = {\tan ^{ - 1}}\left( {\frac{D}{B}} \right)\end{equation}
Thus, even though the observer in interval 1 is at zone 1, with the target in front of them,
Equation 3 refers to the expectation of the angle θ to the target sphere as viewed from zone 2, but under the stimulus conditions present in interval 1. However, in interval 2, room scaling causes the ball's physical
distance from view zone 1 to change from
D to
D*
Si. Thus, when the ball reappears, its angle from physical cues is given by
\begin{equation}\theta _2^{Phy} = {\tan ^{ - 1}}\left( {\frac{{D*{S_i}}}{B}} \right)\end{equation}
The difference in angle between intervals 1 and 2 for an observer who relied 100% on physical cues would therefore be:
\begin{eqnarray}\Delta {\theta ^{Phy}} &=& \theta _2^{Phy} - \theta _1^{Phy} = {\tan ^{ - 1}}\left( {\frac{{D*{S_i}}}{B}} \right) \nonumber\\
&&-\, {\tan ^{ - 1}}\left( {\frac{D}{B}} \right)\end{eqnarray}
Note that, if an observer relied 100% on texture cues, we would be unable to measure a threshold for physical cues because each trial would look identical to the observer.
In measuring a threshold for texture cues, when the room scales between intervals 1 and 2, the ball remains in the same physical position. As a result, the ball's position relative to the room changes between intervals. Here we describe what this would look like to an observer who relied 100% on texture cues. In interval 1, the observer estimates the distance to the ball (
D) relative to a distance that is defined in terms of the room (
R), which can refer to any property of the room, for example, the size of one of the square tiles on the floor or the distance from the observer to the back wall since these all covary. Thus,
D/
R is unitless and gives a measure of the distance of the target that remains independent of the overall scaling of the room. In interval 2, the observer walks across the room by distance
B to view zone 2, again judging this distance relative to the same property of the room. The observer's expectation of the ball's visual direction at view zone 2 is therefore given by:
\begin{equation}\theta _1^{Tex} = {\tan ^{ - 1}}\left( {\frac{{D/R}}{{B/R{\rm{\;}}}}} \right) = {\tan ^{ - 1}}\left( {\frac{D}{{B{\rm{\;}}}}} \right)\end{equation}
Because the ball remains in the same physical position when the room scales, its distance relative to view zone 1 changes inversely to the rooms scale (
D/
R)/
Si.
\begin{equation}\theta _2^{Tex} = {\tan ^{ - 1}}\left( {\frac{{\left( {D/R} \right)*\frac{1}{{{S_i}}}}}{{B/R{\rm{\;}}}}} \right) = {\tan ^{ - 1}}\left( {\frac{D}{{B*{S_i}}}} \right)\end{equation}
The difference in angle between intervals 1 and 2 for an observer who relied 100% on texture cues would therefore be:
\begin{eqnarray}\Delta {\theta ^{Tex}} &=& \theta _2^{Tex} - \theta _1^{Tex} = {\tan ^{ - 1}}\left( {\frac{D}{{B*{S_i}}}} \right) \nonumber\\
&&-\, {\tan ^{ - 1}}\left( {\frac{D}{{B{\rm{\;}}}}} \right)\end{eqnarray}
Note that, if an observer relied 100% on physical cues, we would be unable to measure a threshold for texture cues because each trial would look identical to the observer (
D and
B are both unchanged across trials). It is also important to note that
\(\theta _2^{Tex}\) refers to the angle at which the observer would see the ball from zone 2, if zone 2 had been scaled with the room (hence
B/
R on the denominator is not multiplied by
\(\frac{1}{{{S_i}}}\) in the same way that
D is, so that
D remains fixed in physical coordinates). It does not matter that the visual direction judgment takes place from a physically different place (namely, zone 2 at distance
B from zone 1). The idea is that, as the observer walks from zone 1 to zone 2 with a constant place in mind where they think that the ball was in interval 1, there should be some measure to describe that constant location, even though its visual direction changes as the observer walks. We have chosen, for the sake of convenience, the visual direction of that location as seen from zone 2, if zone 2 had been scaled with the room, hence
Equation 7.