Abstract
In the past few decades, advances in virtual reality technologies have led to an explosion of investigations into visual perception. While each new generation of VR systems brings improvements in optics and graphical fidelity, an open question remains: To what degree, and under what circumstances, will visual perception in the real-world correspond to visual perception in the virtual world? The well documented phenomenon of the compression of egocentric distance perception in VR suggests that such correspondence may depend on factors such as graphical fidelity, presence, and the like (Armbrüster et al., 2008). We investigated whether real-world egocentric distance perception would correspond to virtual egocentric distance perception in two experiments. Participants were asked to make affordance judgments about the reachability of a real (Experiment 1) or virtual (Experiment 2) ping pong ball that rested on a real or virtual table, respectively. Participants in both experiments exhibited perceptual boundaries occurring at distances approximately equal to 118% of their physical reaching capabilities. This suggests that, while participants generally overestimated the boundary of their reach, there were no significant differences between the degrees to which this occurred in both types of environments. This underestimation of distance (or overestimation of reach) comports with another well documented phenomenon that suggests people generally overestimate their reaching capabilities by about 20% (Carello et al., 1989; Weast & Proffitt, 2018). The importance of these findings rests in the fact that virtual reality is increasingly being used in psychological, visual, and health related research as well as for different types of neuro-training and therapy. Taken together, these results provide empirical evidence of the close correspondence of perceptual boundaries across the real world and virtual reality.