The stimuli were two-dimensional color face images positioned at the center of the screen over a black background. The stimuli were created with Singular Inversions FaceGen Modeller 3.2 (
Inversions, 2008). This software incorporates a three-dimensional morphable model of faces to allow the generation and variation of face images along several dimensions such as identity, gender, and emotion (
Blanz & Vetter, 1999). Faces generated by FaceGen have been widely used in recent studies (
Johnson et al., 2012;
Oosterhof & Todorov, 2008). The FaceGen model is based on three-dimensional imaging of 273 males and females from 12 to 67 years old, and of various ethnicities and appropriate controls for age and gender.
The stimuli in the current study were created by first generating a single European identity by moving the “race morphing” slider toward the “European” end of scale. I then changed the desired parameters of age and gender of this identity to produce the faces in the set. All faces in the set were created using the same angle and default setting for lighting, without hair or other external features. In both age and gender scaling, the ‘Sync Lock’ option was checked to allow synchronized contributions of texture and shape. The age and gender group sliders are linear regressions on the model data set. The facial gender and age of each face were altered in a parametric fashion. This was done by first dividing the corresponding age and gender sliders into five equally distanced points, and then, by moving the handles of these sliders along those points to determine the exact age and gender levels for a given face. Each face was assigned one of those five possible gender levels (from very feminine to very masculine), and one of five possible age levels (from very young to very old). The five age values corresponded with the objective ages of 20, 30, 40, 50, and 60 years old. This procedure resulted in 25 possible faces (5 levels of gender
\(\times\) 5 levels of age = 25).
Figure 1 presents the faces created according to this method. The figure shows the structure of the face stimuli on a Cartesian grid. Let
\(i\) denote the rows of this grid and
\(j\) denote its columns. The stimulus matrix represents a full factorial combination of
\(i\) levels of gender and
\(j\) levels of age. For a given level of facial age
\(j\), physical gender becomes more masculine as we move up the
\(i\)th rows. For a given gender level
\(i\), physical age becomes older as we move to the right along the
\(j\)th columns.
It should be noted that the random generator tool in FaceGen uses a face space of features that is based on a large sample of real-world faces. Any phenotypic correlations between cues for age and gender may represent the structure of cues in real-world faces; and is therefore ecologically valid. For example, a quick look at
Figure 1 reveals that skin tone gets lighter as the face becomes feminine.
Rahrovan et al. (2018) have noted that: “several spectrophotometric studies have shown that in diverse populations in Europe, Asia, Africa, and North and South America, female skin reflectance is 2 to 3 percentage points above that of male skin (having a higher reflectance means having paler skin.)” (p.127).