Similar to task 4, we utilized a linear combination of dielectric glass and silver materials, also implemented in the Mitsuba renderer. The weight of the combination was varied from 0.00 to 0.80. The parameter of the non-target stimulus was 0, at which the material appeared to be pure silver (
Figure 5, task 5).
As noted above, for tasks 3, 4, and 5 in which the parameters of the target stimulus were varied between two material states (i.e., opaque vs. transparent, metallic vs. plastic, and metallic vs. glass), we placed the non-target objects at one end (i.e., one of two material states). If we placed the non-target stimuli in the middle of the stimulus variable, as in tasks 1 and 2, and when the difference between the target and non-target stimuli was small, the display contained only ambiguous material objects. In such cases, the observers might not pay attention to the material dimension relevant to the task. By placing the non-target at one extreme value, we could make the stimulus display always contain the object images in a specific material state, helping participants focus on the task relevant material dimension.