In the pointing task, participants had to measure and immediately reproduce a 1 second interval by reaching a target with the controller (ready-set-go paradigm; see
Figure 1A, left column). At the beginning of the trial, participants had to place the controller behind the start line in a sphere (diameter = 10 cm), which was located slightly to their right bottom at x = 20 cm, y = −40 cm, and z = 30 cm, with respect to their head position (x = 0, y = 0, and z = 0 cm). To their left they saw a small black sphere, the target (diameter = 3 cm, x = −15, y = −40, and z = 30 cm, distance between the start line and target was 30 cm). The target changed its color to red for 0.1 seconds, first to mark the start of the interval presentation (
ready) and again after 1 second to mark the end of the interval presentation and the start of the reproduction (
set). Participants had to virtually touch the sphere to end their reproduction (
go). As soon as participants crossed the start line with the controller, they saw a VR hand following the movement of their physical hand. We will refer to the time between crossing the start line and reaching the target as
movement duration. Participants received immediate feedback on their performance: The deviation of participants’ reproduction from the target interval (a negative number corresponded to under-reproductions) was displayed above the target, additionally color-coded in red (deviation > 0.3 seconds), yellow (0.1 > deviation < 0.3 seconds), or green (deviation < 0.1 seconds). The next trial started once participants moved their hand back to the start position and pressed the trigger-button of the controller with their middle finger. We used three different kinds of trials: training trials, adaptation trials, and test trials (see
Figure 1B for a temporal outline of the experiment). Training trials were as described above and used to accustom participants to the VE and for de-adaptation at the end of the experiment. In adaptation trials, participants saw the VR hand move at half the speed of their actual movement, that is, participants received delayed visual feedback by means of the VR hand. The reproduction of the 1 second interval depended on the VR hand reaching the sphere with the index finger, so that for an accurate reproduction participants had to adapt their movement by speeding up the pointing action. An alternative strategy is to start the hand movement earlier without changing movement speed, or to use a combination of both faster movement and earlier movement start. Changes in movement speed are thought to reflect implicit adaptation, whereas changes in movement onset are thought to be more cognitively controlled (
Krakauer, Hadjiosif, Xu, Wong, & Haith, 2019). Feedback was given on every trial. In test trials, participants did not see the VR hand movement and received no feedback.