December 2022
Volume 22, Issue 14
Open Access
Vision Sciences Society Annual Meeting Abstract  |   December 2022
Tracking Perceptual Depth Changes with Eye Vergence and Inter Pupillary Distance in a Virtual Reality Environment
Author Affiliations
  • Mohammed Safayet Arefin
    Mississippi State University, USA
  • J. Edward Swan II
    Mississippi State University, USA
  • Russell Cohen-Hoffing
    DEVCOM Army Research Laboratory
  • Steven M. Thurman
    DEVCOM Army Research Laboratory
Journal of Vision December 2022, Vol.22, 3838. doi:https://doi.org/10.1167/jov.22.14.3838
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      Mohammed Safayet Arefin, J. Edward Swan II, Russell Cohen-Hoffing, Steven M. Thurman; Tracking Perceptual Depth Changes with Eye Vergence and Inter Pupillary Distance in a Virtual Reality Environment. Journal of Vision 2022;22(14):3838. https://doi.org/10.1167/jov.22.14.3838.

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      © ARVO (1962-2015); The Authors (2016-present)

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Abstract

Virtual reality (VR) has advanced to include eye tracking technology, allowing for exploration of novel research questions, such as how our visual system coordinates eye movements within VR and adjusts to changes in perceptual focal depth. However, because of the vergence-accommodation conflict and a lack of ground truth distance in VR, researchers typically rely on subjective measurements of depth to calibrate stimuli and interpret the vergence demand required by the visual system. Therefore, to advance methods for objectively measuring perceptual depth, we investigated whether eye-tracking-enabled VR technology can be used to estimate perceptual depth. We analyzed eye tracking data from a visual discrimination task presented on a VR display (HTC Vive Pro). Two depth-dependent human visual system components (eye vergence and interpupillary distance (IPD)) were computed independently from 24 participants’ eye tracker data. Results of our study indicate that when subjects shifted their gaze from a far distance to a near distance, the vergence angle increased, and IPD decreased. As expected, we observed the opposite pattern of vergence angle and IPD when shifting gaze from a near distance to a far distance. We also found that virtual information in the retina's peripheral region was observed perceptually closer than information in the foveal or parafoveal regions. Results suggest that our method successfully estimated perceptual depth changes in VR. These results could become a new tool for researchers to track changes in perceptual depth in real time. In addition, it could allow VR and AR developers to render virtual objects with respect to the perceptual depth plane, thereby improving the user experience in VR.

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