Reverse correlation is a technique used to study the relationship between a stimulus and the response it produces. It involves presenting a series of stimuli to an observer, a neuron, or a neural network and measuring the response to each stimulus. Stimuli that elicited a response (in the case of a categorical response such as the presence or absence of a target) or a response that exceeded a certain predefined threshold (in a continuous case, such as a spiking rate) are then averaged together, allowing researchers to see the average stimulus that leads to the response. Typically, this method is used when little is known about the stimulus–response relationship, and therefore, stimuli are designed to be as diverse as possible and, in an extreme case, completely random. Prior research used the reverse-correlation method to identify stimuli that elicit a neural spike (
Ringach & Shapley, 2004;
Schwartz, O., Pillow, J. W., Rust, N. C., & Simoncelli, E. P., 2006), perception of a specific letter (
Gosselin & Schyns, 2003), or a perceptual switch in a binocular rivalry display (
Lankheet, 2006).
In our study, we followed a general design of
Lankheet (2006) that used a random display sequence to estimate a disambiguated dynamic binocular rivalry display that leads to a perceptual switch. We used bistable kinetic depth displays that were randomly disambiguated during
prime stimulus presentation. The schematic procedure of the reverse-correlation method is presented in
Figure 1. On each trial, we generated a random sequence that consisted of either 10 (Experiments 1 and 2) or 20 (Experiment 3) independent disambiguation segments. Disambiguation strength for each segment was drawn independently from a flat distribution of intensities between –1 and 1 at 0.1 steps: disambiguation strength ∼ {−1, −0.9, −0.8, −0.7, …, 0.7, 0.8, 0.9, 1.0}. Each disambiguation segment lasted three presentation frames, which corresponds to 30 ms at a 100 Hz refresh rate.
Figure 1A shows an example of a random sequence consisting of 10 disambiguation segments.
Figure 1B depicts a subset of such random sequences arranged in no specific order with red circles and black frames marking out sequences that lead to a predefined perceptual outcome (e.g., a switch in the perception of the prime or the following probe), whereas black circles and no frame mark sequences that led to stable perception (no change in perception of prime or of the probe). Finally,
Figure 1C shows a hypothetical average disambiguation sequence that was associated with the desired perceptual outcome.