We analyzed the effect of gaze cues on target detection performance. A three-way (body parts/whole condition × cue validity × delay) within-subject ANOVA test found that the hit rate for valid gaze cue trials was significantly higher than that for invalid cue trials in all three conditions (F(1, 19) = 26.24,
p = 6.1e-05). There was no significant main effect of body parts/whole condition, F(2, 38) = 1.45,
p = 0.25, or SOA, F(1, 19) = 0.523,
p = 0.48. For simplicity, we reported the results averaged across the two SOAs (
Figure 10a; for detailed results see
Table 7). Two-way (body parts/whole condition × delay) within-subject ANOVA showed no significant main effect of SOA, F(1, 19) = 1.48,
p = 0.24, and no significant main effect of body parts/whole condition on the false positive rates (FPR), F(2, 38) = 0.93,
p = 0.41, intact FPR = 19.6%, SE = 3.3%, floating heads FPR = 18.8%, SE = 3.8%, and headless bodies FPR = 17.7, SE = 3.14%. We quantified the behavioral gaze cueing effect by computing an index of detectability, d’, for the valid and invalid gaze cue trials and taking their difference: ∆d’ = d’
valid-d’
invalid). Multiple paired
t-test results showed that
∆d’ in all three body parts/whole conditions were all significantly greater than 0, intact ∆d’ = 0.64, SE = 0.22,
p = 0.004, floating heads ∆d’ = 0.36, SE = 0.13,
p = 0.001, headless bodies ∆d’ = 0.32, SE = 0.09,
p = 0.001, with
p values corrected by FDR. However, there was no significant difference in ∆d’ across the three conditions (intact versus floating heads and headless bodies), F(2, 38) = 0.94,
p = 0.40 (
Figure 10b).