Abstract
In general, the control of human movement is considered to be either cortical, spinal, or purely biomechanical and is studied separately at these levels. To achieve this separation when studying a particular level, variations that may be introduced by the other levels are generally either ignored or restricted. This restriction misrepresents the way movements occur in realistic scenarios and limits the ability to model movements in a biologically inspired manner. In this work, we propose a heuristic model for motor control that conceptually and mathematically accounts for the entire motor process, from target to endpoint. It simulates human arm motion and is able to represent functionally different motion properties by flexibly choosing more or less complex motion paths without built-in optimization or joint constraints. With a novel implementation of hierarchical control, this model can serve as a template for neurocomputational work that currently uses control architectures which do not mirror the human motor control process. The model itself also explains the role played by proprioceptive systems in the control of natural movements, as well as their limitations. This may help elaborate the distinction of roles between proprioceptive and visual systems in the control of ballistic and fine movements. The model suggests a maximum threshold for delays in positional feedback for effective movement, beyond which other mechanisms would be involved. These findings can inform future efforts to develop biologically inspired motor control techniques for prosthetic devices.