August 2023
Volume 23, Issue 9
Open Access
Vision Sciences Society Annual Meeting Abstract  |   August 2023
SimpleXR: An open-source Unity toolbox for simplifying vision research using augmented and virtual reality
Author Affiliations
  • Justin Kasowski
    University of California, Santa Barbara
  • Michael Beyeler
    University of California, Santa Barbara
Journal of Vision August 2023, Vol.23, 5518. doi:https://doi.org/10.1167/jov.23.9.5518
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      Justin Kasowski, Michael Beyeler; SimpleXR: An open-source Unity toolbox for simplifying vision research using augmented and virtual reality. Journal of Vision 2023;23(9):5518. https://doi.org/10.1167/jov.23.9.5518.

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      © ARVO (1962-2015); The Authors (2016-present)

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Abstract

Extended reality (XR) is a powerful tool for human behavioral research. The ability to create 3D visual scenes and measure responses to arbitrary visual stimuli enables the behavioral researcher to test hypotheses in a well-controlled environment. However, software packages such as SteamVR, OpenXR, and ARKit have been developed for game designers rather than behavioral researchers. While Unity is considered the most beginner-friendly platform, barriers still exist for inexperienced programmers. Toolboxes such as VREX and USE have focused on simplifying experimental design and remote data collection, but no tools currently exist to help with all aspects of an experiment. To address this challenge, we have developed SimpleXR (sXR), an open-source Unity package that allows for creating complex experiments with relatively little code. The toolbox contains a plethora of tools that are particularly useful for the visual sciences, such as creating dynamic scenes, randomizing object locations, accessing eye-tracker data, and applying full-screen shader effects (e.g., blurring, gaze-contingent scotomas, edge detection) either in virtual reality (VR) or to the pass-through camera for augmented reality (AR) tasks. sXR also provides one-line commands for interacting with virtual objects, displaying stimuli and instructions, using timers, and much more. Additionally, it automatically switches between desktop and immersive VR modes. sXR creates separate user interfaces for the experimenter and participant, allowing the experimenter to track performance and monitor for anomalies. By using Unity’s Universal Rendering Pipeline, sXR allows researchers to develop across platforms, including VR headsets, AR glasses, and smartphones. sXR is freely available at github.com/unity-sXR/sXR.

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