August 2023
Volume 23, Issue 9
Open Access
Vision Sciences Society Annual Meeting Abstract  |   August 2023
Exploration of laser-based augmented reality device in the investigation of melanopsin's role in human vision, via direct stimulation of the blind spot.
Author Affiliations & Notes
  • Amir Vala Tavakoli
    Division of Biology and Biological Engineering, California Institute of Technology
  • Teppei Imamura
    Sony Group Corporation
  • Ryo Ogawa
    Sony Group Corporation
  • Masanori Iwasaki
    Sony Group Corporation
  • Takanobu Omata
    Sony Group Corporation
  • Jesus del Rio Salgado
    Division of Biology and Biological Engineering, California Institute of Technology
  • Iyla Rossi
    Division of Biology and Biological Engineering, California Institute of Technology
  • Shao-Min Hung
    Faculty of Science and Engineering, Waseda University
  • Daw-An Wu
    Division of Biology and Biological Engineering, California Institute of Technology
  • Shinsuke Shimojo
    Division of Biology and Biological Engineering, California Institute of Technology
  • Footnotes
    Acknowledgements  Sony Group Corporation
Journal of Vision August 2023, Vol.23, 5939. doi:https://doi.org/10.1167/jov.23.9.5939
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      Amir Vala Tavakoli, Teppei Imamura, Ryo Ogawa, Masanori Iwasaki, Takanobu Omata, Jesus del Rio Salgado, Iyla Rossi, Shao-Min Hung, Daw-An Wu, Shinsuke Shimojo; Exploration of laser-based augmented reality device in the investigation of melanopsin's role in human vision, via direct stimulation of the blind spot.. Journal of Vision 2023;23(9):5939. https://doi.org/10.1167/jov.23.9.5939.

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      © ARVO (1962-2015); The Authors (2016-present)

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Abstract

Vision is generally considered in terms of phototransduction in rod and cone photoreceptors. However, a more recently discovered transduction pathway lies in retinal ganglion cells (RGCs) that express the photopigment melanopsin, making them intrinsically photosensitive (ipRGCs). Some studies have exploited the blind spot as a location where ipRGCs can be stimulated in the absence of rods and cones. A potential concern with this approach is that light from conventional sources is subject to spread, stimulating other areas. This study explores the use of a prototype augmented-reality device developed by Sony Group Corporation, that uses scanning lasers to project a video image into the eye. The collimated light minimizes stimulation beyond the intended target, and delivers an image that remains in focus regardless of lens accommodation. We stimulated the right eye while measuring its movements and pupil size. Observers (N=5) fixated a multi-wavelength reticule, whose component colors would diffract apart if the head/eye shifted. Tests began with blind spot mapping, and then presentation of stimuli inside and outside of the blind spot (red/green/blue = 643/522/445 nm; in fields, rings, dots, half-moons). When stimuli were presented in the blind spot, we found that fixational eye movements were biased to the right and downward, in their direction. We also conducted pupillary response tests based on Gamlin et al. 2007 and Miyamoto et al. 2015. We replicated the results in part, finding that blue light in the blind spot resulted in pupillary contraction, and a sustained post-illumination pupillary response. Other interactions were not replicated, but we identified procedural and technical factors that may have contributed. Future refinements will be required to confirm the results. This work presents an optically cleaner method of stimulating the blind spot, allowing direct attribution of responses to melanopsin activation. It also indicates that ipRGCs may implicitly direct spatial attention.

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