For each of the conditions subjects performed the same task. The procedure for a single trial was as follows (also depicted in
Figure 1).
For this experiment, we wanted to keep head movements fairly consistent across trials and subjects. To do so, we placed constraints on the head movements subjects were allowed to make. Subjects received feedback on each trial if their head movement was too fast, too slow, too short, or too long. Acceptable head movements must last between 0.5 and 1.5 seconds, have a distance between 15° and 50°, and peak speed between 10 and 40°/s. If a subject made an “incorrect” head movement, the trial was discarded, and subjects completed a new trial.
Trials were run in blocks of 300 trials, each block constituting one condition of a given experiment. Each block was collected on an independent visit on independent days to avoid carry-over effects of sickness. At the beginning of each block, subjects completed up to 20 practice trials to familiarize themselves with the type of head movements they needed to make and the particular demands of each condition. Subjects had the option to take a 30-second break after 100 and 200 trials.
Across the 300 trials, visual gain was modified according to a staircase procedure. There were 2 interleaved staircases in each block, with 150 trials per staircase. Gain of 1 indicates visual scene motion that matched the tracked physical head motion exactly. A gain greater than 1 indicates that the visual scene moves faster than the head motion. This causes the scene to move “against,” or in the opposite direction of, head movement in the world reference frame. A gain of less than 1 causes the visual scene to move slower than the head motion. The scene would thus appear to move “with,” or in the same direction as, head motion in the world reference frame. One staircase began at a gain value of 1.3, and the other began at a gain value of 0.7 (
Figure 3). Gain of the first staircase was modified using a 3-down-1-up rule (
Leek, 2001), meaning that gain was reduced after three consecutive “against” responses, and increased after one ’with’ response. This rule converges to a gain value that elicits approximately 80% “against” responses (
Leek, 2001). Gain of the second staircase was modified using a 3-up-1-down rule, meaning that gain was increased after three consecutive “with” responses, and decreased after one “against” response. This rule converges to a gain value that elicits approximately 20% “against” responses (
Leek, 2001). Gains were increased/decreased respectively by 0.04 units of
Loge(
Gain), until the second reversal in the staircase, at which point the gains were increased/decreased by 0.02 units. A reversal refers to a change in direction of the staircase. This procedure allows the staircase to quickly converge and concentrates sampling in a way that efficiently constrains the fit of the psychometric function. (
Leek, 2001). From trial to trial, the selection of staircase, as well as the direction of head movement, was randomized.
Before and after each block, subjects were asked to respond to the SSQ (
Kennedy et al., 1993). Each question of the SSQ was presented to subjects in the VR environment, and they would use the keyboard to respond. Additionally, subjects were asked to rate their discomfort every 3 minutes on a scale of 1 to 10 (
Rebenitsch & Owen, 2014;
Fernandes & Feiner, 2016). Because the time per block was not constrained, the number of discomfort scores collected per block can vary. At the end of the condition, subjects were asked to give one final rating for their discomfort, which we referred to as the “end discomfort score.”