Figure 11 plots the results separately for each luminance/depth-separation block of the experiment. Individual data can be found in the
Appendix. (Tables of pairwise comparisons, showing the percentage of trials, aggregated across observers, on which each condition was selected as having more depth realism than every other condition can be found in the
supplementary material on our project webpage
3.) In all three blocks, depth realism was higher in the near-correct condition than for conventional stereo, but the effect was less pronounced than in
Experiment 1, with a significant difference only at the larger depth separation (0.6 D, 100 cd/m
2). Reproducing our previous work (
March et al., 2022), we found no evidence that either method of rendering blur increases realism of depth separations. Indeed, if anything it results in a
reduction, with significantly lower depth realism (compared to Conventional stereo) found with simulated defocus blur in the 0.4 D 100 cd/m
2 block, and with ChromaBlur in both 0.4 D depth separation blocks. There was, however, no significant reduction in realism for either rendered blur condition at the larger depth separation (0.6 D, 100 cd/m
2). Several observers reported that they where unable to fuse the out-of-focus object at this depth separation, which could explain the lower sensitivity to rendered blur in this block (see
General discussion). Degrading quality by using 2-D presentation (zero disparity condition), as expected, resulted in substantial, and statistically significant, reduction in depth realism in all three blocks. As discussed earlier, it serves as a useful rationality check that perception of depth realism is reduced with 2-D presentation. The low contrast condition did not introduce a measurable drop in realism. There was a small but significant drop in realism due to low resolution, however, for the block with lower mean luminance (0.4 D, 1 cd/m
2).