During the 25-second calibration phase—which preceded every test—approximately 1,500 individual eye-tracking samples were collected from the iPad over different locations on screen (which covered every width and height coordinate separately at least once). Each sample, generated using ARKit 2, included a timestamp (in milliseconds), estimates of yaw and pitch of the individual eyes, the closure of the individual eyelids (0 fully open, 1 fully closed), the location of the calibration stimulus on screen (in screen coordinates), and the distance of the user from the screen. Two polynomial curves (of order 1, 2, or 3) were used to map the eyes’ mean yaw estimate to the x coordinate of the calibration stimulus, and pitch to the y coordinate, respectively. The order of curves that produced the lowest mean absolute error between predicted gaze and stimulus position were selected. Calibration of the Tobii was carried out by the Tobii Eye-tracking Software using an inbuilt five-point calibration before the experiment. To ensure the accuracy of the eye-tracking data, the quality of Tobii's eye-tracking was assessed before each test by running the Tobii test environment. This involved asking the user to look at nine circles (of diameter 2°) placed across the screen while the experimenter observed their gaze to judge its accuracy. If the observers' gaze was judged to fall outside any of the circles, the Tobii was recalibrated. Finally, the distance of the user (estimated by the iPad), the gaze predictions (in screen coordinates) from the Tobii, and the iPad were used to convert the eye-tracking data into degrees for further analysis.