September 2024
Volume 24, Issue 10
Open Access
Vision Sciences Society Annual Meeting Abstract  |   September 2024
Scene semantic and gaze effects on allocentric coding in naturalistic (virtual) environments
Author Affiliations & Notes
  • Bianca Baltaretu
    Justus Liebig University, Giessen, Germany
  • Immo Schuetz
    Justus Liebig University, Giessen, Germany
  • Melissa Vo
    Goethe University Frankfurt, Frankfurt am Main, Germany
  • Katja Fiehler
    Justus Liebig University, Giessen, Germany
  • Footnotes
    Acknowledgements  JUSTUS Plus II program, Justus Liebig University, Giessen, Germany
Journal of Vision September 2024, Vol.24, 379. doi:https://doi.org/10.1167/jov.24.10.379
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      Bianca Baltaretu, Immo Schuetz, Melissa Vo, Katja Fiehler; Scene semantic and gaze effects on allocentric coding in naturalistic (virtual) environments. Journal of Vision 2024;24(10):379. https://doi.org/10.1167/jov.24.10.379.

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      © ARVO (1962-2015); The Authors (2016-present)

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Abstract

Interacting with objects in our surroundings involves object perception and object location coding, the latter of which can be accomplished egocentrically (i.e., relative to the self) and/or allocentrically (i.e., relative to other objects). Allocentric coding for actions under more naturalistic scenarios can be influenced by multiple factors, (e.g., task relevance and prior knowledge). Within the hierarchy of scene grammar, the semantic relationship of local objects (small/moveable) can strengthen allocentric coding (i.e., stronger effects for local objects of the same vs. different object categories). One would assume that the next level of the scene grammar hierarchy, i.e., anchor objects (large/stationary), also modulates this process, since anchors tend to predict the identity and location of surrounding local objects that we interact with. Here, we investigated the effect of semantically congruent versus incongruent anchors on allocentric coding of local objects within two scene types (kitchen, bathroom). In a virtual environment, three local objects were presented on a shelf connecting two anchors (semantically congruent or incongruent with the local objects). After a brief mask and delay, the scene was presented again without the local objects and one of the anchor objects shifted (leftward or rightward) or not shifted. Then, one of the local objects appeared in front of the participant, who then had to grab the object with the controller and place it in its remembered location on the empty shelf. Our findings show systematic placement errors in the direction of the anchor shift, with no clear influence of semantic congruency. Eye movements confirm these findings, with gaze behaviour predominantly directed toward local objects over anchors (with no effect of semantics when gaze landed on these). The present results suggest that, even if they are task-irrelevant, anchors play an important role in allocentric coding of local objects in naturalistic, virtual environments for action.

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