Abstract
Large-scale human neuroimaging datasets have provided invaluable opportunities to examine brain and cognitive functions. Our recent endeavor, the 7T NatPAC project, is designed to provide high-resolution human MRI structural and functional datasets using moderately dense sampling (12–16 2-hr sessions per subject) across a broad range of tasks. While previous large-scale datasets have featured sparse sampling of cognitive functions, our goal is to encompass a more extensive spectrum of cognitive and affective processes through diverse tasks, spanning both structured and naturalistic paradigms. Notably, we incorporated naturalistic tasks to probe a variety of higher-order cognitive functions including watching movies, freely speaking, and interactive 3D video game playing within a Minecraft environment. Through a collection of innovative Minecraft-based games simulating real-world behaviors, we aim to investigate the neural mechanisms of perception, action, and cognition as an integrative process that unfolds in naturalistic contexts. In this talk, I will focus on a shepherding game, where participants engage in strategic planning with hierarchical subgoals and adaptively update their strategies while navigating a virtual world. In combination with high-precision eye tracking data corrected for head motion, we explore how visual responses, including population receptive field (pRF) mapping, are modulated in the visual cortex and frontoparietal regions during free viewing and complex goal-directed behaviors compared to passive viewing of game replays and conventional pRF experiments. I will discuss the broader implications of the impact of goal-directed actions on visual representations and how large-scale datasets enable us to examine such effects in naturalistic settings.