September 2024
Volume 24, Issue 10
Open Access
Vision Sciences Society Annual Meeting Abstract  |   September 2024
Size constancy in Virtual Reality
Author Affiliations & Notes
  • Yu Chan Kim
    Pusan National University
  • Sung Jun Joo
    Pusan National University
  • Footnotes
    Acknowledgements  This work was supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government (NRF- 2022R1I1A2067731 and NRF- 2022R1A2C3004133).
Journal of Vision September 2024, Vol.24, 1391. doi:https://doi.org/10.1167/jov.24.10.1391
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      Yu Chan Kim, Sung Jun Joo; Size constancy in Virtual Reality. Journal of Vision 2024;24(10):1391. https://doi.org/10.1167/jov.24.10.1391.

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      © ARVO (1962-2015); The Authors (2016-present)

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Abstract

Size constancy enables us to have a stable size representation of an object despite changing retinal angular size at different viewing distances. However, it is unknown whether size constancy is maintained in virtual reality (VR), in which ample depth cues are available as in the real world. In the present study, we aimed to test size constancy in VR by assessing whether the size estimation of an object is affected by viewing distance. In our experiment, naïve observers (n=22) viewed a standard sphere (diameter of 40 cm) at 2 m and a test sphere at various viewing distances (2-12 m) simultaneously. They adjusted the size of the test sphere presented with a random diameter so that it looked equal to the physical size of the standard sphere. The results showed that at a near distance (~8 m), size constancy was preserved: the estimated size of the test sphere was not different from the size of the standard sphere. However, size constancy was progressively impaired as the distance increased above 8 m and our observers’ PSEs were systematically reduced (10 m: 36.28 cm, p = 0.012, 12 m: 33.23 cm, p < 0.001), which means that they overestimated the size of the test sphere. Our finding suggests that size constancy in VR might be affected by the well-known underestimation of distance in VR.

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