Patterns were black and white in the luminance range of 5.5 to 67.8 cd/m
2 and displayed random noise with selected spatial frequency content (
Figure 4). To generate such patterns, first the two-dimensional power distribution of each pattern was defined, and absent frequency components were set to zero (
Figure 5). Noise patterns were then generated by randomizing the phases of all frequencies and computing the inverse two-dimensional Fourier transform. To avoid delays from pattern generation during the experiment, various patterns of each condition were computed beforehand and randomly loaded to the screen immediately before presentation. Four frequency bands of different granularity were used and tested in the experiment: (1)
coarse texture granularity (frequency range, 0.86–1.73 cpd; mid-frequency, 1.30 cpd); (2)
medium-coarse granularity (frequency range, 1.30–2.59 cpd; mid-frequency, 1.94 cpd); (3)
medium-fine granularity (frequency range, 1.73–3.46 cpd; mid-frequency, 2.59 cpd); and (4)
fine texture granularity (frequency range, 2.59–5.18 cpd; mid-frequency, 3.89 cpd). In each of these frequency bands, only an orientation range of ±10° around +45° or –45° from the vertical was activated in the patterns; all other orientations and frequency bands were set to zero.
Figure 5 shows examples of the power distributions used. In the demo shown in
Figure 4c, no orientation selection had been made for the central patch. Patterns were displayed at a luminance resolution of 64 levels over the full luminance range of the monitor.